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Kinloom2 min read

Five games, one SDK: what Kinloom does in real gameplay

A Pokémon game from 2004, a Binding of Isaac mod, a village, an interrogation and an island. Thirty seconds of real gameplay each, with a model answering live.

Everything below is real gameplay, recorded with DeepSeek V4.1 Flash answering live. No line was written in advance, and nothing was added to the videos. Each game uses the same calls.

Talk to anyone, even in a game from 2004

In a Pokémon FireRed fan mod, the trainers walk, trade and chat with each other on their own. Walk up to one and type "Fight me. Winner gets your hat." He answers in his own words, "My hat?! This is regulation sailor gear, pal. But I never turn down a battle.", and the game starts the battle. The decision comes from the model; the battle is the game's own.

Pokémon FireRed fan mod: chatter between trainers, a typed challenge, then the battle.

A sentence becomes a room you fight in

In a Binding of Isaac mod, you describe the next room to the Carpenter. He remembers your earlier runs, then carves it: the enemies, the layout, cobwebs, darkness, a second wave. You fight in it a few seconds later, while the enemies mock the place. A shopkeeper made up on the spot sells what you find, and in a treasure room a wish becomes a real item with real stats.

The Binding of Isaac mod: the Carpenter, the room he carved, the fight, the shopkeeper.

A village that saw what you did

In Asagiri Valley, every villager has a life, a mood and opinions. Do something terrible in the square and a guard arrests you. Word spreads from one person to the next, and a ten-year-old tells you "You killed Yuki and Ren and you want me quiet?!". Later, bandits raid the village on their own.

Asagiri Valley: a question to the baker, the murder, the arrest, a witness, the raid.

A suspect who lies, then cracks

In The Box, you interrogate the suspects of a murder at a jazz club. Ask Frank if he is a lizard person and he laughs it off. Show him the door log, then tell him a witness saw his car: his trust drops, his story changes, and after the contract he confesses. Then you make the call.

The Box: questions, evidence, a confession, then the charge.

Type it, it's built

In The Plot, you build an island with sentences: "a lighthouse made of cheese", "a castle for my cat, with a moat full of milk", "a giant rubber duck guarding the harbor". You can change what is already there, "make the castle twice as tall", and the island fills up until night falls.

The Plot: six requests, six buildings, then the night.

Asagiri Valley is in the Kinloom repository; The Box and The Plot are our demo games. The FireRed and Isaac mods are fan mods, shown as examples of adding AI to a game you did not make, and are not distributed.

Kinloom on GitHubFree and open source. Try it: pip install kinloom && kinloom init

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Also on X: @korrocorp